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9 Everyday Foods Associated with Increased Cancer Risk

In today's fast-paced world, dietary habits often revolve around convenience and taste. However, several commonly consumed foods may contribute to an increased risk of cancer. Understanding these potential risks can aid in making informed choices about daily dietary intake. 1. Processed Meats: Processed meats like bacon, sausage, and deli meats contain nitrates and nitrites, compounds used as preservatives. When these meats are cooked at high temperatures, these chemicals can convert into carcinogenic nitrosamines, linked to an elevated risk of colorectal cancer. 2. Sugary Beverages: Sodas, energy drinks, and certain fruit juices often contain high amounts of added sugars. Regular consumption of these beverages not only contributes to obesity and diabetes but also increases the risk of certain cancers, including pancreatic cancer and breast cancer. 3. Charred or Grilled Foods: Cooking meat, poultry, or fish at high temperatures and charring them produces heterocyclic am...

Scientists Built a Simulated

 

Scientists Built a Simulated Sea Slug – It Quickly Became Addicted to an Intoxicating Drug

Scientists constructed a pc version of a simple mind network based totally on that of a sea slug, taught it the way to get meals, gave it an appetite and the capability to  fashionbeautypalace   enjoy praise, added a dash of some thing known as homeostatic plasticity after which uncovered it to a completely intoxicating drug. To no one’s wonder, the creature became addicted.

The research is part of a long-term assignment to create a operating version of the brain, beginning with the only of circuits and gradually adding complexity, stated Rhanor Gillette, a University of Illinois at Urbana-Champaign professor emeritus of molecular and integrative physiology who led the research. Postdoctoral researcher and lead author Ekaterina Gribkova constructed the computer version based totally on preceding work by using co-writer Marianne Catanho,  techgeeksblogger   now at the University of California, San Diego. They describe their paintings in the magazine Scientific Reports.

“By looking how this mind makes experience of its environment, we assume to examine extra approximately how real-international brains work,” Gillette said. “We also assume our model will make a exquisite instructional device.”

The researchers named their model slug ASIMOV after the famous  triotechdigital  technology fiction author Isaac Asimov, who become a few of the first to assume and write approximately the ethics of robotics. They set the creature loose in a confined area where it'd randomly come across pellets of meals, some of which were scrumptious, others noxious.

Just like a actual predator, ASIMOV discovered to avoid computertechreviews   the noxious prey gadgets and gobble up the coolest ones – unless it turned into very hungry, in which case it might devour anything crossed its route. Each type of pellet had its very own characteristic odor that enabled ASIMOV to decide whether or not to turn towards it in pursuit or to avoid it.

In addition to ingesting to turn out to be satiated, ASIMOV become  gethealthandbeauty  also capable of revel in reward. Maximizing its very own satiation stages and reward studies have been the creature’s  existence dreams.

After organising that ASIMOV may want to discriminate between precise and horrific meals, the researchers then brought a quite rewarding however nutritionally empty drug pellet to their version. The drug additionally had its personal function smell. Once ASIMOV consumed it and skilled the intoxicating praise, it commenced to pursue the drug to the exclusion of all else.

The drug also made ASIMOV experience satiated, pleasurable each lifestyles goals. But these  “mental” states had been transient. Eating brought on satiation, however that feeling of fullness waned through the years. Furthermore, ASIMOV turned into designed to habituate to the drug, Gribkova stated.

“Just like when you drink coffee every day, you get used to the effects, which lessen over the years,” she said. “And if you prevent ingesting coffee, you cross into withdrawal.”

This changed into the homeostatic plasticity feature kicking in, Gillette stated.

“ASIMOV commenced going into withdrawal, which made it seek out the drug again as fast as it is able to due to the fact the durations for the duration of which a praise revel in ultimate were getting shorter and shorter,” Gillette stated.

Then the researchers took the drug faraway from ASIMOV. The creature skilled full-fledged withdrawal and, finally, became resensitized to the drug.

ASIMOV’s behavior observed the course of dependancy seen in other organisms, which include human beings, the researchers said. Guided with the aid of choice for praise and satiation, however also trying to avoid ache, the creature cycled between ingesting, no longer ingesting and chasing after the drug while it turned into available.

“If it’s very intoxicated through the drug, what typically takes place in our simulation is that it just ignores all of the different alternatives – as an instance, the option to devour,” Gribkova said. “It ends up in this malnourished and intoxicated country. But if it is going into withdrawal due to the fact it could’t locate the drug, it loses its selectivity for extraordinary kinds of prey. It simply eats the whole thing in sight.

“We desired to in reality recreate addiction on this organism,” she said. “And that is the simplest way we ought to do it.”

“We assume that behavioral complexity in animals likely evolved from quite simple beginnings like this, so we’re trying to recreate that during a very evolutionarily achievable way,” Gillette said.

The researchers say they aim to feature more layers of complexity in destiny work, tackling attributes like social behavior and altruism.

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